Technical Articles


Building a Great Facial Animation Pipeline PDF Print E-mail
Written by Mike Best   
Wednesday, 18 March 2009 12:31

There are few topics amongst CG professionals and games developers that can so quickly raise a heated debate than that of facial animation for computer generated characters.  In a series of articles I discuss the aesthetic, technical, and practical considerations of building a first rate facial animation pipeline.

Last Updated on Monday, 20 April 2009 12:35
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