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Written by Mike Best
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Wednesday, 18 March 2009 12:31 |
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There are few topics amongst CG professionals and games developers that can so quickly raise a heated debate than that of facial animation for computer generated characters. In a series of articles I discuss the aesthetic, technical, and practical considerations of building a first rate facial animation pipeline. |
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Last Updated on Monday, 20 April 2009 12:35 |
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