Showreel 2009 Shot Breakdown PDF Print E-mail
Written by Mike Best   
Wednesday, 17 February 2010 08:03

Scene 1 - Character Animation Demo

This was a 'proof of concept' piece produced at Sony Computer Entertainment for proving out our characte pipelines. I wrote the dialogue, directed the actors / integrated mocap session, provided overlay animation, facial animation retouching, rigging, technical animation pipeline development, cameras, additional compositing.  The modelling and texturing was done by Mike Bambury. 

Scene 2 - Logo

Modeling, lighting and rendering

Scene 3 - Eight Days Character Demo

This was taken from a 'work in progress' of the game Eight Days (unpublished).  I was the Senior Character TD on the project, adn did the animation / facial animation re-touching, rigging, and technical art pipelines on this section.

Scene 4 - Nikey Free Comercial


Excerpt from a commercial for Nikey Free running shoes.  I did the 3D environments and additional effects.

Scene 5 - Pier 1 Commercial

I did the modeling, texturing and animation flower opening sequence.

Sceen 6 - 'Jollywell' Television Pilot

Jollywell was a short children's television pilot project, produced by Shutterbug Studios.  I did all the character modelling and animation for project.

Scene 7 - Personal promo

This was a short, light-hearted peice I did as a personal promo.  I did all the work on this peice.

Scene 8 - Facial Animation

This is a quick test of my facial animation pipelines for a game project at Sony.

Scene 9 - EyePet

Excerpts from the Eye Pet project, highlighting the facial animation tools and pipelines I developed for the project.  The clips feature animations by myself and others.
I did the facial animation rig, facial animation technology development for run-time application, extensive animation tools and pipeline development.  The final feature animation was done by Gabor Sabos to test animation pipeline.

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Last Updated on Wednesday, 24 March 2010 04:42