|
Scene 1 - Character Animation Demo
This was a 'proof of concept' piece produced at Sony Computer Entertainment for proving out our characte pipelines. I wrote the dialogue, directed the actors / integrated mocap session, provided overlay animation, facial animation retouching, rigging, technical animation pipeline development, cameras, additional compositing. The modelling and texturing was done by Mike Bambury.
Scene 2 - Logo
Modeling, lighting and rendering
Scene 3 - Eight Days Character Demo
This was taken from a 'work in progress' of the game Eight Days (unpublished). I was the Senior Character TD on the project, adn did the animation / facial animation re-touching, rigging, and technical art pipelines on this section.
Scene 4 - Nikey Free Comercial
Excerpt from a commercial for Nikey Free running shoes. I did the 3D environments and additional effects.
Scene 5 - Pier 1 Commercial
I did the modeling, texturing and animation flower opening sequence.
Sceen 6 - 'Jollywell' Television Pilot
Jollywell was a short children's television pilot project, produced by Shutterbug Studios. I did all the character modelling and animation for project.
Scene 7 - Personal promo
This was a short, light-hearted peice I did as a personal promo. I did all the work on this peice.
Scene 8 - Facial Animation
This is a quick test of my facial animation pipelines for a game project at Sony.
Scene 9 - EyePet
Excerpts from the Eye Pet project, highlighting the facial animation tools and pipelines I developed for the project. The clips feature animations by myself and others. I did the facial animation rig, facial animation technology development for run-time application, extensive animation tools and pipeline development. The final feature animation was done by Gabor Sabos to test animation pipeline.
Home
|