About meI am technical art and animation expert with over 15 years’ experience in the games industry. Over the years I have worked across a range of disciplines, but the key areas I focus on are creative and technical innovation, art and animation pipelines and workflows, and bridging the gap between artists, animators, designers, producers and engineers through communication. I work both creatively and strategically, in close collaboration with Art Directors, Lead Artists and Animators, Engineers and Producers to design and establish the best way of getting game content in and running in a game, while maintaining the highest level of visual fidelity. I know what quality looks like in terms of game graphics and animation, and I have the technical know-how to help game teams achieve it. Since studying film and video production at the Emily Carr College of Art and Design in Vancouver, I have been fascinated by the process of bringing animated characters to life. I enjoy finding innovative ways to 'push the boat out' in terms of quality, and helping improve the process and workflows for teams to implement their work. My early professional experience in computer graphics was gained while teaching animation at the Center for Digital Imaging and Sound in Vancouver. The four years he spent there gave me a great grounding in how to analyse and distil information in a clear and concise way. This has served me well over the years, when designing pipelines and providing support to teams of artists and animators. It was also a great foundation for technical problem-solving, which I have brought to many subsequent roles. In 2009, my family a I decided we wanted to enjoy that legendary 'quality of life' in Vancouver, Canada, and to be closer to my home and family. We spent two years enjoying the mountains and fresh ocean air. Professionally, I had the experience during that time of helping to finally bring Duke Nukem Forever to the shelves, as well as helping out on Borderlands 2 and learning about Kinect platform development while working on Kinect Adventures. While we enjoyed our two years in Vancouver, we realized that as a family our home was in London, and therefore moved back to the 'old smog' in 2010, where we currently reside. I am back at Sony, helping to bring the new and innovative Wonderbook platform of games to the shelves, including the soon to be released Book of Spells. |
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