About me

I am an artist and animator who has worked in the games and television industries for over 15 years, in both London, England and Vancouver Canada.

Since studying film and video production at  Emily Carr College of Art and Design in Vancouver sometime back in the last century, I have been fascinated by the process of bringing animated characters to life and have a deep interest in facial animation in particular. I enjoy finding innovative ways to 'push the boat out' with computer-generated creature animation.

My early professional experience in computer graphics was gained while teaching animation at the Center for Digital Imaging and Sound in Vancouver.  The four years I spent there gave  me a solid grounding in how to analyze and distill information in a clear and concise way. This has served me well over the years when designing pipelines and providing support to teams of artists and animators. It was also a great foundation for technical problem-solving, which I have brought to many subsequent roles.

In 1998, I decided that I wanted the experience of living in Europe, and moved from Vancouver to London, UK.  The experience was fantastic.  I feel it really broadened my creative horizons as well as exposing me to a variety of top games and post-production companies. 

Over the last 12 years I've worked on a number of triple-A games titles as well as commercial and television projects.  My roles in the industry have been varied. As an Art Director at Firefly Studios I was responsible for the graphical look and feel of games that included Stronghold and Space Colony.  While freelancing  I did both animation and modeling work for commercials. During my time at Electronic Arts and Sony I shifted more to the technical art and animation side of production, with a strong emphasis on creature and facial technology development. My last completed project was at Sony Computer Entertainment Europe, where I worked on EyePet, a critically acclaimed augmented reality game for the PS3.  I designed and implemented a cutting edge facial animation pipeline for the game, I'm very proud to be associated with the project.

In 2009 my wife and I grabbed our young son and whisked him off to start a new life back in Vancouver, trading in our gallery passes and theatre tickes for the fresh west-coast air, and proximity to family.

I am currently work at Piranha Games where I am the Technical Art Director.  We are currently working in association with Gearbox and Triptych Games on the highly anticipated Duke Nukem Forever.

 

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LATEST HIGHLIGHTS..
Latest Showreel

Please see showreels homepage for a full shot breakdown, and more of my showreels and videos.

 
Games - Latest News..
Monday, 21 February 2011 04:46
dukeboxartpcmediumI am currently the Technical Art Director at Piranha Games in Vancouver, Canada.  We are working in assoication with Gearbox and Triptych Games on the long-awaited and highly anticipated Duke Nukem Forever.  Yes you read that correctly - Duke actually exists, and is a real game, and is scheduled for release on May 3, 2011.  'Hail to the King, Baby!'

Leaked box art for Duke Nukem Forever, to be released May 3, 2011
Read more on Duke..

Last Updated on Monday, 11 July 2011 23:54
 
Piranha Games
Wednesday, 23 February 2011 08:41
In May 2010 I took a Technical Art Director role at Piranha Games in Vancouver.  The role returns me to a general technical art scope which I am enjoying.
 
Settling into Vancouver...
Saturday, 21 November 2009 22:52

After many months of deliberation and planning, we have finally moved to Vancouver, Canada, where I am from originally.  After 12 great years in London, my family and I have decided its time to enjoy the west-coast lifestyle and be closer to my family.

 
EyePet
Saturday, 26 September 2009 00:00

eyepetboxartIn 2009 I worked with Sony Computer Entertainment Europe on EyePet, a delightful augmented reality title where players interact with a virtual pet using the Playstation 3's EyeToy technology.

Read more about EyePet...