About me

I am technical art and animation expert with over 15 years’ experience in the games industry.  Over the years I have worked across a range of disciplines, but the key areas I focus on are creative and technical innovation, art and animation pipelines and workflows, and bridging the gap between artists, animators, designers, producers and engineers through communication. I work both creatively and strategically, in close collaboration with Art Directors, Lead Artists and Animators, Engineers and Producers to design and establish the best way of getting game content in and running in a game, while maintaining the highest level of visual fidelity.   I know what quality looks like in terms of game graphics and animation, and I have the technical know-how to help game teams achieve it. 

Since studying film and video production at the Emily Carr College of Art and Design in Vancouver, I have been fascinated by the process of bringing animated characters to life. I enjoy finding innovative ways to 'push the boat out' in terms of quality, and helping improve the process and workflows for teams to implement their work.

My early professional experience in computer graphics was gained while teaching animation at the Center for Digital Imaging and Sound in Vancouver.  The four years he spent there gave me a great grounding in how to analyse and distil information in a clear and concise way. This has served me well over the years, when designing pipelines and providing support to teams of artists and animators. It was also a great foundation for technical problem-solving, which I have brought to many subsequent roles.

In 2002, I wanted a new challenge, and broader life experience, so I made the decision to move from my hometown of Vancouver to London, UK.  I have always been immensely happy I made this decision as it I believe it really broadened my creative horizons as well as exposing me to a variety of top games and post-production companies.  

Over the last 15 years I have worked on a number of triple-A games titles as well as commercial and television projects. My roles in the industry have been varied. As an Art Director at Firefly Studios I was responsible for the graphical look and feel of games that included Stronghold and Space Colony.  While freelancing, I did animation and modelling work for commercials, as well as cutting my teeth in next-gen games on troubled Catwoman production.  During my time at Electronic Arts and Sony I shifted more to the technical art and animation side of production, with a strong emphasis on creature and facial technology development while working on Battlefield Modern Combat, Black 2 (unreleased), Eight Days (unreleased) and the innovative EyePet.  

In 2009, my family a I decided we wanted to enjoy that legendary 'quality of life' in Vancouver, Canada, and to be closer to my home and family.  We spent two years enjoying the mountains and fresh ocean air.  Professionally, I had the experience during that time of helping to finally bring Duke Nukem Forever to the shelves, as well as helping out on Borderlands 2 and learning about Kinect platform development while working on Kinect Adventures

While we enjoyed our two years in Vancouver, we realized that as a family our home was in London, and therefore moved back to the 'old smog' in 2010, where we currently reside.  I am back at Sony, helping to bring the new and innovative Wonderbook platform of games to the shelves, including the soon to be released Book of Spells.

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LATEST HIGHLIGHTS..
Showreel 2009

Please see showreels homepage for a full shot breakdown, and more of my showreels and videos.

 
Games - Latest News..
Monday, 21 February 2011 04:46
dukeboxartpcmediumI am currently the Technical Art Director at Piranha Games in Vancouver, Canada.  We are working in assoication with Gearbox and Triptych Games on the long-awaited and highly anticipated Duke Nukem Forever.  Yes you read that correctly - Duke actually exists, and is a real game, and is scheduled for release on May 3, 2011.  'Hail to the King, Baby!'

Leaked box art for Duke Nukem Forever, to be released May 3, 2011
Read more on Duke..

Last Updated on Monday, 11 July 2011 23:54
 
Piranha Games
Wednesday, 23 February 2011 08:41
In May 2010 I took a Technical Art Director role at Piranha Games in Vancouver.  The role returns me to a general technical art scope which I am enjoying.
 
Settling into Vancouver...
Saturday, 21 November 2009 22:52

After many months of deliberation and planning, we have finally moved to Vancouver, Canada, where I am from originally.  After 12 great years in London, my family and I have decided its time to enjoy the west-coast lifestyle and be closer to my family.

 
EyePet
Saturday, 26 September 2009 00:00

eyepetboxartIn 2009 I worked with Sony Computer Entertainment Europe on EyePet, a delightful augmented reality title where players interact with a virtual pet using the Playstation 3's EyeToy technology.

Read more about EyePet...